Six COLOR Studios
I'm a lifelong reader, writer, musician, and dreamer who creates to reach out to others. Some of my favorite things are Terry Pratchett's The Science of Discworld, Overcooked! 2, Trine 2, and Joe Hisaishi's OST for Howl's Moving Castle.
COMING SOON: Blood for Blood (Epic Games MegaJam 2021) - Narrative Designer
Your world has turned against you, and the god of the forest will help you...for a price.
Do you accept?
COMING SOON: Rideshare Rampage – Barks Writer
Case Study of Crazy Taxi, a 3D racing game.
An intimate short story against a sci-fi backdrop.
A ten-minute play about two people falling in-fatuation.
12 Things Scientists Don't Want You to Know About Modern Technology
A love story in text messages.
that warm honey sweetness
"I do not know if I love you...
I do not think that I do."
Music & Sound
Rideshare Rampage (itch.io)
Composer, Sound Designer, Music and Audio Implementer
A case study of Crazy Taxi, a 3D racing game.
Level Music (as post-produced by me):
Vocals, Lyrics, and Post-Production by Crystal Lee.
Guitar and Drums by Jacob Wolfe.
(GAMEPLAY VIDEO COMING SOON)
Implemented ambience, 7+ UI SFX, 17 voice lines, and 2 music tracks via Wwise-Unreal Engine 4 Integration and Blueprint Visual Scripting
Edited 3 sound FX and 10 voiceover assets in Reaper for implementation in Wwise and UE4
Composed and recorded vocal lyrics and melody for guitar and drum track
Edited together 2 different musical tracks in Reaper for an overall cohesive sound
Collaborated closely with 2 other audio team members to create and implement SFX and audio assets throughout the game
Successfully collaborated across audio, world-building, UI, and art departments to design, create, and implement sound effects and music
Responsibly managed tasks, time, and scheduling
Diligently contributed to design, world-building, and UI meetings
Blood for Blood (itch.io)
Level Music (Composed and Produced by Crystal Lee)
Composed and produced level music
Collaborated in team of 5 to create game in 6 days for the Epic Games MegaJam 2021
Prototyped main menu and level music implementation in Unreal Engine's Blueprints for programmers' convenience
Maintained consistent communication over game development period
(GAMEPLAY VIDEO COMING SOON)
"Kokomo Gang" - Composer
Space Boy: The Official Fandub
As seen in the Space Boy: The Official Fandub
Season 1, Episode 8 (8:06-8:58)
Composed by Crystal Lee and Stephanie Clare.
I used Musescore, MIDI, VSTs, and Reaper to compose and produce this track for Space Boy's main character and her friends at her new home on Earth. Stephanie wrote the underlying sixth-note figure in the first and last sections and arranged chords; we worked together on orchestration.
Listen for the classical complexity in an accessible style, the soft mix of piano and a couple layers of acoustic guitar.
The entire track is our original work.
You can find Stephanie's work here, and her version of Kokomo Gang here.
Sonatina in A
Entirely created by Crystal Lee (<-- that's me!)
A sonatina, or "mini sonata," in A Major for flute and piano. “Sonatina in A” is a study of the classical sonata form. The main sections of this piece are an A theme, a B theme, and a “development section."
Listen for complex chord progressions, realistic, playable piano, chromaticism, and an intelligible experience amidst the underlying complexity.
One of the challenges I faced was composing two themes that were different, but not too different, and linking them together smoothly. After all, they had to fit within the confines of this one piece! This piece taught me that technical elements, like key, tempo, and instrumentation can connect two themes; it also taught me that just linking together these elements doesn’t always sound good. I learned to blend both these elements and my own instincts to create music that I like.
“Sonatina in A” was composed in Sibelius and Musescore, and produced in Reaper.